

Also the massive conversion of grazes to hits and hits to crits works extremely well with the AoE of the Spirit Lance.

Since Spirit Lance does AoE-attacks and Cleaving Stance cascades, this often leads to a one-shot for whole groups of enemies once you killed your first enemy. Armored Graze is also great if you plan to wear thicker armor.īest synergy is Cleaving Stance with Spirit Lance: once you kill an enemy you'll execute an attack to all adjacent enemies. Mule Kick is very nice with Spirit Lance as well (ALL enemies in the AoE get kicked into the air) - but it competes with Disciplined Strikes for Discipline (fighter resource pool). Confident AIm will stack with Disciplnied Strikes for 75% graze-to-hit conversion. Another must-have is MobStance/Cleavin Stance. The fighter has Disciplined Barrage which gets upgraded to Disciplined Strikes. Some illusion spells are great self buffs (Mirrored Image for example), that's a resaon why I would use a vanilla wizard and NOT a Conjurer (looses access to illusions).

Also Rhyngrym's Repulsive Visage is a great spell for melee wizards. The wizard has awesome self buffs, I'd concentrate on those besides the summoned weapons.
